Release Notes for version 0.1.4


So a couple of kind people tried the game (thank you, everybody) and gave me valuable feedback and bug reports. I tried to fix a bunch of them and decided that the current version is improved enough to warrant a new release. Here are the release notes:


New content:

  • New skill (mammals): Stoat
  •  New skill (plants): Cedar 


Adjustments:

  • Energy cost indicator on the dice now looks like the energy orb
  • Added text to the team select screen, hopefully communicating that is a party based game 
  • Improved the wording on a couple of dice effects
  • Lowered the cost of clover from 3 to 2
  • Characters who are eligible for a buff now flash green when you select that buff


Bugfixes: 

  • Negative enemy attack strengths are no longer possible 
  • Infected mouse will correctly appear in evolution preview boxes
  • Make tooltips appear for reward screen dice 
  • Cost increase infection no longer stacks its effects with each roll   
  • Game will no longer slow down or crash after multiple resets on the evolution screen
  • Dice description no longer appears for invisible die faces on the reward screen
  • Battles and events no longer repeat (every battle should now have a unique enemy and no event should repeat during a run)
  • Tool tips will now show correctly for evolved dice on the evolution screen 
  • Mineralized scabs will corectly apply shield to all eligible characters, even when multiple characters are healed.
  • Opening the chart sheet no longer crashes the game if the player has no seeds in play.  
  • It is no longer possible to create multiple arrows when chosing a new creature to add

Files

Life Altered 0_1_4.zip 185 MB
9 days ago

Get Life Altered

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